[ First Impressions ] Metal Gear Solid V: Ground Zeroes

It’s finally here. It’s finally freaking here. This is one of the games I’ve been waiting for, for so long. I finally got myself a copy of Metal Gear Solid V: Ground Zeroes for my PlayStation 3. Okay, I’ve had it for a while now and I’ve only played a few hours in but I can say one thing about it that is undeniable: it was well worth the wait.

Before I go any further, I should say something: I’m a huge Metal Gear fan. If you’ll believe it, I got my start playing Snake’s Revenge; I ended up thinking “well, okay, the original has to be better than this, every first game is”. I ended up playing Metal Gear for the first time, as a result and the rest, as they say, is history. I have a slight bias, as you might have guessed, and that bleeds into almost all of my experiences with the franchise – except for VR Missions. That game just shouldn’t have happened. Ever.

36813-metal-gear-solid-windows-screenshot-vr-missions-snake-protects

Seriously, though: fuck you, VR Missions. Go to hell.

Since I haven’t played through the entire game proper – as I actually like to take my time and enjoy a game instead of concerning myself with its length – just yet, I’ve decided to address the two main issues that people have with this game instead of doing my normal “first impressions” review:

Metal_Gear_Solid_5__Ground_Zeroes_13915535121985

“This Game is too Short!”

Perhaps the biggest qualm everyone has is in response to this video where a guy performed a speed run of Ground Zeroes where he skipped all cutscenes and knew exactly where to go and what to do and was able to complete the game in ten minutes. People had been complaining about the potential length of this game from the moment Kojima explained that it would be much shorter than Phantom Pain but since this video was uploaded the outcry has gotten louder and more heated.

Far as I can tell, this guy has been through the game a few times, which proves a point to me before this video even gets started: replay value is there. Some people do go through awful games just to prove they can be the best at something but most people that I know only go back through a game that they can, at the very least, tolerate.  That tells me that he’s put a lot more than just ten minutes into this game. That also tells me he’s tried many different methods, which brings to mind another point I’ll be addressing later. If you can make a debate about being able to complete it in ten minutes, I’d make just as valid a debate about the time you would need to put into the game in order to be able to complete it in ten minutes.

To expand on the replay value, this game takes a concept started in Metal Gear Solid 3 and expands on it infinitely; you are given a set number of missions related to the story and side missions to complete but you are also given an infinite number of ways to accomplish them. Grand Theft Auto is lauded the way it is for its typical mission structure – shoot this, escort that, blow this up, perform these favors – but rather for its open-endedness and rewards based on how much you screw with things. You’re basically dropped in an enemy camp with little more than your vague mission objectives, especially early on. You could sneak your way through, plow your way through, knock people out, save all the hostages on your own time; there’s a number of things you could do that are completely unrelated to the missions.

This game, yes, does give you the option to breeze right through it with reckless abandoned. By the time I finished this article I actually saw somebody complete this game in not 10 minutes but 7 minutes! It’s crazy the length some of these people will go to to prove a point but the proof is there: you can complete the game quickly. Does that mean you should? Not in a million years. Does that mean you will be able to without playing it thoroughly, at least, once? Probably not without help.

That brings me to my next point, which deals with the next huge point of contention everyone seems to have with this game:

Metal_Gear_Solid_5__Ground_Zeroes_13835988332176

“Why is the Game so Expensive?”

Of course, this question is in direct correlation to its length, in most people’s minds. However, cost should be directly correlated to its value and a lot of gamers out there feel that a game isn’t worth a lot if you can’t drown yourself in it, in terms of hours played. Truth be told, though, the value of a game can’t be strictly about its length: a lot of people typically don’t feel this way, either, but it seems that people expected this entry to be longer as Metal Gear Solid, as a franchise, is well-known for convoluted plots, double-crosses, plot twists, and endless possibility in gameplay and storyline depth.

This game’s light on story, I’ll give you that; this game is used as a prologue to Phantom Pain – which, by the way, is going to be so awesome if this one is any indication at all – and its save data will likely be able to be used in conjunction with the game, directly, so the story here should be treated more as an introduction to the background of Phantom Pain, which is something that I think is going on. If you go through the cutscenes, extra recordings, background information, and listen to as much as possible, like most real fans of the series would and are usually used to doing by now, you would use way more than 10 minutes just in doing that alone. It’s very clear that this game is extremely deep, replayable, and has all kinds of production value that you would come to expect from Hideo Kojima and Kojima Productions.

To directly answer this question: you’re paying for more than the game’s apparent length. You’re paying for way more than that. you’ve always been paying for more than the gameplay experience and that’s part of why the franchise is so beloved by so many. Kojima even brought the price down from its previous price point – probably seeing the ire that the price point would cause in the general public and was likely already creating.

1367705606468

The Answer and The Rant

I didn’t even realize that headline could pose as ideas for new Metal Gear Solid villain names. You heard it here first! All kidding aside, though, the answer to every single complaint regarding this game’s expense and length can be summarized thusly: don’t buy the fucking game if you don’t think it’ll be worth your time and shut up enough to let the people who are enjoying it, to enjoy itYou would think that would be a simple concept to grasp but it’s been trending among casual gamers for the last five or so years to complain about video games that aren’t catering to their tastes. Listen up, and listen good: this game is, basically, extra content for those who would love to learn more about Phantom Pain and the era that game will portray. It is a more than friendly price for fans who have put a lot of time, effort, and care into this franchise and I think that this game gives anyone who loves Metal Gear plenty to do until the next entry comes out. This will open all kinds of doors into what Phantom Pain will bring us and I, for one, love what this game brings to me.

This is where I get kind of ranty, though: there are punks among the legions of “writers” and “journalists” out there who are hating on this game. There are plenty of people who call themselves professionals of the industry who think Kojima is milking this franchise but seem to forget that all kinds of companies have been doing this before, even, the 8-bit era came around. There are people hating this game that I could run logic circles around, for days, and someone decided to imply that they have better things to do than have a “Twitter debate” with me; coming from someone who also responds to tweets with the verbal equivalent of “dat tweet doe.” You can’t tell me you have better things to do when you spent a 5-10 tweet thread going over why a friend of yours on Facebook why they won’t let you access their wall. Come on. This guy writes for IGN

If you want to hate something, that’s fine. If you don’t want to buy something, that’s cool, too. If you want to rant and rave about how you don’t think something should be praised as you feel it’s going to be, that’s fine. Scream it from your rooftop, as loud as you can… but for crying out loud, I should be able to shut my door and shut you people out. I’m just trying to enjoy my games and, as a gaming journalist and enthusiast, you people are making it extremely hard to do so when you take every chance you get to nitpick on everything and complain about everything that doesn’t convene you. Ground Zeroes wasn’t meant to be long and if you thought it was you clearly haven’t followed its development. Get off my damn lawn and stop screaming about how I should agree with you!

One comment on an article on IGN probably sums it up best:

People buy some yearly franchises, maybe multiple ones, that are basically the same things re-skinned with new stories and a couple new features at full price every single year. Think of sports and the shooter series. Yet one series that has a passionate following that rarely releases games comes out with a prologue at half-price and the whole world explodes. Gamers make me sick.

For crying out loud, people. You’re just ridiculous. Companies have been doing this for eons. Why are you just noticing now?

Yes, before you say anything, I know my bitching about someone else’s bitching makes me a hypocrite but I really don’t care. Scream all you want and ruin your own experience but stop fucking with mine, alright?

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s