[ Fallout Fridays ] What to Expect From the First Wave of Fallout 4 DLC


Not even a week after last Fallout Friday and Bethesda goes and announces its first wave of DLC: a proper expansion named Far Harbor, a cosmetic addition called Wasteland Workshop, and a mission pack called Automatron. The first one of the bunch, Automatron, will be coming out next month at some point, with Wasteland Workshop coming out a month later and Far Harbor coming out a month after that. Bethesda also dropped the bomb of saying that they’re expanding their DLC plan so for those who already have the Season Pass will be getting more than the originally thought-of three DLC packs. This is clever on Bethesda’s part: not only does it make them seem like they delivered on their promise of three DLC packs and moved the hype train at ludicrous speeds, they also get to increase the price of everything and everyone will do the justifying for them.

What you might not know is that, for the next week and change, the Season Pass is still at its former price, allowing anyone to purchase it at that price until March 1st: yet again, letting Bethesda play the part of the good guy by saying “hey, other companies wouldn’t give you guys the heads up so you should take advantage while you have the chance!” This first wave of DLC should, in my opinion, all be in one pack and I bet they changed their strategy from the Mass Effect approach of “three major content packs with all kinds of stuff in each” to this one, where the content comes out in waves, allowing Bethesda to draw it out, set expectations, and milk the ever-loving shit out of their fanbase, in a move that almost comes off a little “you should’ve bought the Season Pass when you had the chance!” Whatever the case is, the hype is real and I want to draw the line in the sand so that way everyone knows what to expect from the oncoming DLC wave that’s coming up.



From Bethesda’s own description: “The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!

What we’re looking at, here, most likely, is something akin to a mission pack that gives you a new hub to clear and unlocks something at the end of the mission chain: in this case, it seems to be that the reward is the ability to build and customize your own robot companions. They’ve been rather mum on which you’ll be able to create but you’re probably looking at some of the automated defense robots you’ve seen in the past and maybe some synths, depending on what they do with the mission chain and its characters. We’re probably going to see a new workshop item for you to place in your settlements to allow you to create and modify your robot companions. While Bethesda hasn’t been terribly open about it, I wouldn’t be surprised if this also included this like Mr. Gutsy’s, Mr. Handy’s and the like, for use at your settlements as workhands.

Price: $9.99 USD | £7.99 GBP | $14.95 AUD
Release: March 2016


Wasteland Workshop

From Bethesda’s posting: “With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixie tube lighting, letter kits, taxidermy and more!

This one doesn’t sound like too much to get excited over, on the surface: it just sounds like a bunch of stuff you can add to settlements to make them a tad more interesting. What seems to be implied, to me, here, is a way to allow console players to take advantage of a kind of arena style fighting option that I’ve seen in a lot of open-mod Fallout 4 videos that go a little something like “1000 of this thing vs. 10,000 of this thing” and while you probably won’t be able to do something of that scale, the intention is to give players something along those lines that would fit in the game’s world. One interesting part is the ability to “tame” creatures which, honestly, is something that the game already has a perk for, so I’m curious to see how Bethesda plans on expanding on that. Are we looking at creature companions? Perhaps!

Price: $4.99 USD | £3.99 GBP | $6.95 AUD
Release: April 2016


Far Harbor

What I like to call “the reason for the season”, here is Bethesda’s description of the DLC: “A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.

This is the meat and core of this wave of DLC for Fallout 4 which will likely offer what previous packs have and more. If you don’t get the Season Pass and you want to get any of the three that are coming out soon, you should get this one. What we’re probably looking at here is a brand new area, brand new NPCs and creatures, brand new weapons, armor, and mods, a brand new set of mission hubs and likely some chances for settlements, too. I really hope this plays off of Automatron and allows you to build synths if you have the two DLC packs downloaded and installed. While this isn’t quite the underwater adventure people had been speculating about since the game came out and was datamined by PC players, there’s still quite a chance that there will be some segments that take place underwater.

Price: $24.99 USD | £19.99 GBP | $29.95 AUD
Release: May 2016

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In addition to that, Bethesda has been talking about and has already released some under-the-hood changes that improves upon the experience for both console and computer players, which is a bit of a refreshing change. They’re talking a bit about their retooling of Survival Mode, which will give people the chance to bump up the difficulty a large notch from the current mode of the same name by making survival feel a lot more realistic and, by proxy, dangerous, and a Creation Kit, which, as Bethesda has teased since the announcement of the game, will allow both console players and computer players both to take advantage of the ability to modify the game as they see fit. While PC gamers have the ability already by the nature of it being on a PC, it’s nice to finally see console gamers have the same opportunity.

While I was leaning towards getting the Season Pass last week I definitely swung around and got it before I lost my chance at saving all kinds of money on Bethesda dragging out everyone’s wallets and beating them like we owed them after hearing some of the details on what was to come!


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