[ Fallout Fridays ] Automatron Review

After four months of plodding through the Commonwealth of Fallout 4, Bethesda finally releases its first DLC in its first planned round of additional content for the game: Automatron, a package that focuses on robotics and gives you a new string of missions to accomplish.


Fallout 4: Automatron Review

As someone who is already a Season Pass holder, there wasn’t much hesitation in picking up Automatron as quickly as possible; for us playing the game on our PlayStation 4s, though, of course, there was some delay, as there always seems to be with the PlayStation Store. That wasn’t a big deal, though, as we only had to wait three more hours than everyone else and seeing as I was working at the time, it wasn’t like I was losing out by much, anyway. Having put some serious time into it, though, now, I feel that the mixed opinion regarding this DLC feels a little bit proper.

On the plus side, this game adds a function that should have been part of the game from the first entry and onwards, especially in Fallout 4 as you get to, pretty much, customize everything: you get access to another robot companion and the ability to customize your robots completely, also allowing you to create a little robot army should your heart desire it. As this calls for a greater need in certain parts, mods, and supplies, robot enemies are sprinkled a little bit more throughout the Commonwealth and the quest string that Automatron offers justifies just that.

I won’t spoil too much of the plot of the quest string for you but I found it extremely amusing but, like most of the story content in Fallout 4, it’s either mildly interesting, thought-provoking, tongue-in-cheek, or barely-there. There’s no real consistency with the story content for Automatron and if you’re a Fallout fan, you already know to expect that as this is just more of the same for a game like this. I did like the Machinist character and Jezebel was actually particularly amusing when you first meet her and start building her.

One of the main downsides to Automatron that a lot of people have highlighted, so far, is that it plainly says to the longtime player that unless you’ve modeled your character a specific way, you’re going to have a long way to go before you can really take advantage of the robot companion customization, as it requires points into a brand new perk, along with points into a stat and perk set that not everyone was quite into bolstering in their playthroughs. I was doing alright but I do not like having to arbitrarily level up just so I can take advantage but I suppose it’s a good way for casual players to hop in and enjoy the content without much issue. Being nearly level 70 and having to pump points into this new perk is a real pain in the ass for me, though.

That aside, the biggest thing that can be said about this game is that it’s just more of the same and for those who really love Fallout 4 like I do, you’ll find plenty to love here and plenty of reason to dump more time into the game. If you haven’t gotten the Season Pass yet and you’re wondering whether or not Automatron is worth the price of admission? Honestly, if you’re a die hard fan, you’ve already gotten the Season Pass, as far as I’m concerned. If you’re on the fence about getting the Season Pass, there’s nothing about Automatron that’s going to convince you to go all-in or even purchase just that DLC, to be honest. You get a lot of bang for your buck but that’s only if you planned on revisiting the game multiple times as it was.

So, what’s the final verdict on Automatron? Like I said, this is just going to offer more Fallout 4 for those who sincerely loved the game. It’s not going to be a selling point for anyone who isn’t into the game that much or doesn’t really get a lot of what makes a Fallout game Fallout-like. It’s a pretty fun reason to come back and enjoy the Commonwealth.


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